About Wave Arts

Founded in 1998 by MIT Media Lab Ph.D. Bill Gardner, Wave Arts develops professional audio processing software for a variety of markets.

Our principal products are plug-ins for digital audio workstation software. These provide audio processing functionality needed for mixing, mastering, audio restoration, and sound design.

Used by recording studios, television and radio stations, and musicians, our plug-ins combine innovative algorithms with thoughtful user interfaces designed for efficient workflow.

Our plug-ins sound great, are easy to use, and don’t hog CPU resources. We support our plug-ins with frequent updates to address bugs and compatibility issues, and provide prompt customer support via email.

Wave Arts also develops and licenses technology products. For example, 2K Sports licenses Wave Arts’ audio processing algorithms for inclusion into NBA 2K. The algorithms provide equalization, compression, dialog ducking with side chain, delay, and reverberation.

  • Bill Gardner's portrait

    Bill Gardner

    DSP guru and Wave Arts president Dr. Bill Gardner earned his Ph.D. from the MIT Media Lab, and before that spent 7 years developing software and signal processing algorithms at Kurzweil Music Systems. He has written significant publications in the area of reverberation and 3-D audio processing. Bill is an amateur jazz guitarist and member of the Audio Engineering Society.

  • Jeremy Caulfield's portrait

    Jeremy Caulfield

    A key figure in Toronto’s techno scene in the late 90’s Jeremy moved to Berlin in 2003 where he ran his seminal techno and minimal imprint Dumb Unit. Now back in Toronto, he directs Wave Arts' social media presence and marketing campaigns.